She can walk but she can’t speak very well. Jimmy is 10 and his sister is a toddler, so about 1 and a half.
#BIG RED BUTTON GAME DO NOT PRESS HOW TO#
I then put a question mark at the base of the two arrows, indicating that it is unknown whether the outcome of pressing the button will be a good thing or a bad thing: (download 'resource' at bottom of this page to see how to arrange these whiteboards) Task Question 2: If you don’t know what the outcome will be – good or bad – would/should you press it? Heads or tails? I am not specific about what the ‘things’ are. I sometimes put some whiteboards/paper on the floor and draw two arrows coming from the button: one pointing the phrase ‘good thing’ and the other to the phrase ‘bad thing’. (See 40 lessons to get children thinking, ‘Instant dramatisation’ on page 153) First of all, on the theme of risk Good or bad? You may also want to make use of some of the children to act out the scenarios below as you describe them. Here are a few suggestions, but the key thing is to respond by improvising scenarios around whatever it is the children say (which is how most of these came about). There are lots of things one can do to extend this starter.